Wall of knowledge: +1 knowledge per hero (good, esp. for defending heroes. Strategy In your first week, ore will be crucial, if you want high dwellings. Wood can wait into second week for City Hall action. Try to use upgraded troops (esp. gremlins). Forces combination: If your starting heroes have brought many gremlins, upgrade them ASAP. I know this is a strategy game, but I always tend to go the same route on my games: - City build order: First capitol, then creature dwellings. Base dwelling first to get the max possible units and then upgrade everything. - Heroes: Usually just one powerful hero and one or two backup heroes to transfer units from main town. - Exploration: Get . 149 114 212 218 371 434 74 444

heroes of might and magic 3 build order